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GAME THEORY

GAME THEORY 101 FULL COURSE

PROGRESS:

The Basics

  • The Prisonerโ€™s Dilemma and Strict Dominance
  • Iterated Elimination of Strictly Dominated Strategies
  • Pure Strategy Nash Equilibrium and the Stag Hunt
  • What Is a Nash Equilibrium?
  • Best Responses
  • Matching Pennies and Mixed Strategy Nash Equilibrium
  • The Mixed Strategy Algorithm
  • How NOT to Write a Mixed Strategy Nash Equilibrium
  • Battle of the Sexes
  • Calculating Payoffs
  • Strict Dominance in Mixed Strategies
  • Weak Dominance
  • Infinitely Many Equilibria
  • The Odd Rule

Extensive Form Games

  • Subgame Perfect Equilibrium
  • Backward Induction
  • How NOT to Write a Subgame Perfect Equilibrium
  • Multiple Subgame Perfect Equilibria
  • Games with Stages
  • Punishment Strategies
  • Tying Hands (Burning Bridges)
  • Commitment Problems
  • The Centipede Game
  • Problems with Backward Induction
  • Forward Induction

Advanced Strategic Form Games

  • Probability Distributions
  • Generalized Battle of the Sexes
  • Knife-Edge Equilibria
  • Soccer Penalty Kicks
  • Comparative Statics
  • The Support of Mixed Strategies
  • A Trick with Weak Dominance
  • Rock Paper Scissors
  • Symmetric, Zero Sum Games
  • Modified Rock Paper Scissors
  • Mixing among Three Strategies

Games with Infinite Strategy Spaces

  • A Game with No Equilibria
  • Duels
  • Hotellingโ€™s Game and the Median Voter Theorem
  • Second Price Auctions

Expected Utility Theory

  • Introduction to Expected Utility Theory
  • The Completeness Axiom
  • The Transitivity Axiom
  • Rationality
  • Condorcetโ€™s Paradox and Social Preferences
  • Lotteries
  • Independence over Lotteries
  • The Allais Paradox
  • The Continuity Axiom
  • Expected Utility Transformations
  • Pareto Efficiency
  • Risk Averse, Risk Neutral, and Risk Acceptant Preferences

Repeated Games

  • Repeated Prisonerโ€™s Dilemma (Finite)
  • Discount Factors
  • Geometric Series and Infinite Payoffs
  • The One-Shot Deviation Principle
  • Grim Trigger in the Repeated Prisonerโ€™s Dilemma
  • Tit-for-Tat in the Repeated Prisonerโ€™s Dilemma
  • Tit-for-Tat Isnโ€™t Subgame Perfect
  • The Folk Theorem
  • Repeated Games and the Prediction Problem

Bayesian-Nash Equilibrium

  • Introduction to Incomplete Information
  • Bayesian Nash Equilibrium
  • Finding Bayesian Nash Equilibrium with Nash Equilibrium
  • Ex Ante and Interim Dominance
  • Why Are There Antes in Poker?
  • Is More Information Always Better?
  • Continuous Types and Cutpoint Strategies
  • The Purification Theorem
  • Bayesโ€™ Rule
  • The Winnerโ€™s Curse

Perfect Bayesian Equilibrium

  • Perfect Bayesian Equilibrium
  • Screening Games
  • Adverse Selection
  • Signaling Games and Updating Beliefs
  • Separating Equilibrium
  • Pooling Equilibrium
  • Off-the-Path Beliefs
  • The Beer-Quiche Game
  • Semi-Separating/Partially-Pooling Equilibrium